Rigging in After Effects

Adding a skeletal structure to a multi-comp character

This week we will take a look at some techniques used in rigging 2.5D multi-layer animations.

This Tutorial demonstrates a pretty simple method for automating the animation of clothing and draped materials on an animated characters.

This Tutorial outlines the basics for parenting puppet pins to Null objects so that you can create dynamic bone systems for your After Effects characters.

Artwork provided by Ramon Perez for an upcoming independent animated short directed by Neil Christopher.

 

This Tutorial demonstrates how to refine the Puppet Tools mesh to make it bend and fold more realistically by utilizing the powerful Starch Tool.

 

This Tutorial will show you how to refine the mesh further and correct unwanted anomalies using the Puppet Overlap Tool.

Questions?

As always, please email me if you have any questions! jearley1@ivytech.edu